Product Comparison: Sony PlayStation VR vs Oculus Rift
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- Using AMOLED screens means nice inky black levels with that fantastic contrast ratio.
- Tracks position easily when moving around a reasonably large area.
- Boots up as quickly; extremely fluid, immersive, 3-axis motion tracking. No motion artifacts seen whatsoever.
- Loses track of you if your camera isn't positioned well.
- The playstation move controllers make games feel more interactive, but there are mixed results with tracking in certain games (80-90% of the time it works all the time.)
- The worst feature is the Move controllers in terms of tracking. I had a couple of issues with them but nothing too drastic.
- Its a great product.
- Warning to anyone afraid of heights! It seems real! Also have to avoid the games with fast movement because I get motion sick, but I love most of the games!
- The games like Rec Room are probably better when you have 360 sensors, but I've not bought the 3rd sensor for 360 gameplay.
- The sensor worked well. I wish there was a way to set my screen in any orientation I wanted. IE calibrate the screen for sideways viewing especially for beds since my room was a BED-room.
- I think that you need to add more movement to the VR to get a better sense of immersion, similar to the HTC Vive with room detection.
- I will have to agree with others when they say the headset is real light feeling and you forget it is there. So much so when I went to scratch my nose, I forgot it was on.
- Relatively easy to set up. Size is a little clunky but you get comfortable with it pretty quick.
- I have an enormous skull, but the PSVR truly is one size fits all. My kids and wife all wear glasses, but they had no problems wearing the headset.
- The unit does have some weight to so overtime it became uncomfortable to ware. I played a few demos but after an hour I was getting a headache either from the weight or the focus and resolution or both.
- Now ive read alot about glasses problems. I wear glasses and i can say that I have no issue with using the oculus. I have a smaller head and wear kid size glasses though.
- Sound is actually quite good for it's size, so no need to use a headphones and that simplifies usage a lot.
- VERY well built for such a delicate device.
- Can only take an hour or so, after head and eyes starts to hurt
- Comes with a lot of different types of VR demos, games, videos, experiences to try out of the box.
- Lets you play regular games and watch movies on a big virtual theater screen (up to about IMAX size).
- Games will only continue to improve and take advantage of PS4 Pro, but even for 1st gen ones you can see some benefit
- The games are fantastic. Watching TV on it is such a joy. The Hulu VR app is so freaking cool.
- Wires suck and really limit how far you can move around. An unfortunate compromise to hit the lower pricepoint and reduce the latency.
- Visuals not as sharp as competitors, and frankly plenty of visible aliasing/jaggies in certain games/applications.
- Games which needs depth perception like driveclub are very pixelised. hope gtvr will be better
- Sound quality is very good.
- It fits almost perfectly, you can customize it so well.
- Limited VR software availability, and what there is, well much of the software is only of passing interest.
- Setup was easy, using the Oculus store is intuitive and the free apps can fill your first day experimenting.
- The image was blurry and poorly resolved in just about all the positions I tried wearing it. Ghosting was pretty noticeable. Glare was also an issue.