Product Comparison: Oculus Rift vs Samsung Gear VR (2017)
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- Its a great product.
- Warning to anyone afraid of heights! It seems real! Also have to avoid the games with fast movement because I get motion sick, but I love most of the games!
- The games like Rec Room are probably better when you have 360 sensors, but I've not bought the 3rd sensor for 360 gameplay.
- The sensor worked well. I wish there was a way to set my screen in any orientation I wanted. IE calibrate the screen for sideways viewing especially for beds since my room was a BED-room.
- I think that you need to add more movement to the VR to get a better sense of immersion, similar to the HTC Vive with room detection.
- At the reasonable price point, the image quality impressed me; the pixels of the phone are still somewhat visible but this may continue to be improved as phone screen resolutions continue to evolve.
- With an S8, the quality is nearing that of an oculus although the FOV is lesser, but it is wireless which is a plus. I work for a 3D graphics firm and we use this all the time.
- This thing is awesome! The video is so clear, and it runs so smooth on my new Note 8. The oculus app has so many awesome videos to watch and apps to play, you will not get bored anytime soon. Motion sickness? Non existent!
- The controller is comes with works really well too, it's better than the Nintendo remotes in terms of accuracy and response. The Netflix app is absolutely killer as well!
- Image quality isn’t as refined as higher end VR headsets (such as the PlayStation VR and Oculus Rift)
- Many games require the purchase of an additional Bluetooth game controller
- Now ive read alot about glasses problems. I wear glasses and i can say that I have no issue with using the oculus. I have a smaller head and wear kid size glasses though.
- Sound is actually quite good for it's size, so no need to use a headphones and that simplifies usage a lot.
- VERY well built for such a delicate device.
- Can only take an hour or so, after head and eyes starts to hurt
- Sleek, comfortable, and lightweight
- HEADSET: Black, solid quality plastic-body with two head strap adjustments and it makes a LOT of sense to have the one going above your head for support to carry off the weight of the mobile phone.
- Pretty comfortable, especially around the eyes where the padding snuggly fits to block out the ambient light.
- It is very simple to use and comfortable just make sure your phone is charged before you use it.
- It can feel a bit front-heavy due to the mobile so be aware of you dropping your head down as it may happen faster.
- Sound quality is very good.
- It fits almost perfectly, you can customize it so well.
- Limited VR software availability, and what there is, well much of the software is only of passing interest.
- Setup was easy, using the Oculus store is intuitive and the free apps can fill your first day experimenting.
- The image was blurry and poorly resolved in just about all the positions I tried wearing it. Ghosting was pretty noticeable. Glare was also an issue.
- Can charge your phone through the headset (with cable)
- With Samsung PhoneCast you can operate most of your phone apps and games through the headset
- A few good apps like Face Your Fear, Titans of Space, but not much else.
- Only works with Samsung flagship phones (with the Galaxy Note 8 requiring its own specific edition of the headset due to its size)
- Plastic lenses that constantly fog up - have to use a spray to prevent fogging up
- Limited content that looks like they are no longer being updated or uploaded