Product Comparison: Oculus Rift vs HTC VIVE
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- Its a great product.
- Warning to anyone afraid of heights! It seems real! Also have to avoid the games with fast movement because I get motion sick, but I love most of the games!
- The games like Rec Room are probably better when you have 360 sensors, but I've not bought the 3rd sensor for 360 gameplay.
- The sensor worked well. I wish there was a way to set my screen in any orientation I wanted. IE calibrate the screen for sideways viewing especially for beds since my room was a BED-room.
- I think that you need to add more movement to the VR to get a better sense of immersion, similar to the HTC Vive with room detection.
- The tracking is excellent for the HMD and the wands.
- The tracking speed of the controllers is also quite good. I did have a few instances where the wands would disappear unexpectedly. However, again, this is no different than my experience with the Oculus Touch controllers
- Easy to use; The controls are intuitive, the user interface is intuitive, so the HTC Vive is very accessible.
- Graphics; Surprisingly good graphics. With supersampling, you can increase the quality of the graphics as well.
- I have had my Vive for a month or so and it has been quite the experience. When it works it is great, when you lose tracking of the headset and/or controllers, not so much.
- Tracking: I am sure they spent a ton of money on getting this right. And it does work 70% of the time. But when the sensors can't find you, it turns your vision off. You have to stand still and wait while you die in the game, until the sensors pick your position up again.
- Now ive read alot about glasses problems. I wear glasses and i can say that I have no issue with using the oculus. I have a smaller head and wear kid size glasses though.
- Sound is actually quite good for it's size, so no need to use a headphones and that simplifies usage a lot.
- VERY well built for such a delicate device.
- Can only take an hour or so, after head and eyes starts to hurt
- The headset wasn't heavy at all for me.
- The Deluxe Audio Strap is a wonderful addition and adds comfort and integrated headphones to the Vive.
- It's not heavy and It's comfortable for relatively long sessions.
- The headset is very comfortable and smooth in play. I play for hours and don't have any comfort issues. My wife and son also play and there are no issues switching from user to user
- Weight-the headmounted piece could be lighter and smaller, while keeping the same features, that would be really nice.
- A bit bulky and cumbersome with all the cables
- Sound quality is very good.
- It fits almost perfectly, you can customize it so well.
- Limited VR software availability, and what there is, well much of the software is only of passing interest.
- Setup was easy, using the Oculus store is intuitive and the free apps can fill your first day experimenting.
- The image was blurry and poorly resolved in just about all the positions I tried wearing it. Ghosting was pretty noticeable. Glare was also an issue.
- The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing.
- The immersion is complete with room scale VR. Nothing can describe how awesome sauce it is to interact with the world around you.
- Lots of games out for how new the tech is. Granted most of them are "early release" there are some absolutely incredible games to be played.
- Doesn't take a super beefcake CPU. I have an old i7 3770K and it runs fine with no apparent bottlenecks to the GPU
- Charger for each controller (I'd think most companies would try to get away with just one for two controllers so way to go HTC)
- Sweat; After a length of time, and lots of movement, you can start to sweat on the VR device. Make sure to wash with alcohol in-between use.
- The headphones that come with the HTC Vive fall out a lot. I bought myself my own pair of over-the-ear headphones to use with my HTC Vive.
- Internal controller batteries (once they're dead, check warranty, go to ifixit or toss them)
- Play space has a minimum size but its not listed in the box