Product Comparison: Samsung HMD Odyssey vs HTC VIVE
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- Headtracking is virtually flawless. No noticeable difference between the Odyssey & Vive
- Tracking is more than adequate I have not noticed a loss or disconnect in games like Star Trek Bridge Crew or others.
- Outstanding visuals. Outstanding sound quality
- Hand tracking is a little annoying but honestly not as much as some would lead you to think
- The tracking is excellent for the HMD and the wands.
- The tracking speed of the controllers is also quite good. I did have a few instances where the wands would disappear unexpectedly. However, again, this is no different than my experience with the Oculus Touch controllers
- Easy to use; The controls are intuitive, the user interface is intuitive, so the HTC Vive is very accessible.
- Graphics; Surprisingly good graphics. With supersampling, you can increase the quality of the graphics as well.
- I have had my Vive for a month or so and it has been quite the experience. When it works it is great, when you lose tracking of the headset and/or controllers, not so much.
- Tracking: I am sure they spent a ton of money on getting this right. And it does work 70% of the time. But when the sensors can't find you, it turns your vision off. You have to stand still and wait while you die in the game, until the sensors pick your position up again.
- Portability: you can easily use a Samsung Odyssey in a new area, even outside
- Controllers are more ergonomic than the Vive wands, likely almost matching the Oculus Touch
- The headset itself is also much more comfortable to wear than the Oculus and Vive, which surprised me based on its weight, but the design just works so much nicer and I can wear it for hours at a time.
- The headset is a little heavier than the Oculus and Vive but the way the strap sits on your head it distributes the weight pretty evenly around your forehead so it doesn't become unbearable to wear for long periods of time. I've worn it for 5 hour sessions multiple times before without issues
- The headset is very comfortable, although it's difficult to figure out how to make it so (hint: the headphone positions play a role in distributing the weight of the headset).
- The headset wasn't heavy at all for me.
- The Deluxe Audio Strap is a wonderful addition and adds comfort and integrated headphones to the Vive.
- It's not heavy and It's comfortable for relatively long sessions.
- The headset is very comfortable and smooth in play. I play for hours and don't have any comfort issues. My wife and son also play and there are no issues switching from user to user
- Weight-the headmounted piece could be lighter and smaller, while keeping the same features, that would be really nice.
- A bit bulky and cumbersome with all the cables
- Resolution improvement is significant, but perhaps less than a major improvement
- God rays, halos & rings are significantly reduced, but still somewhat present
- If Vive is room scale, the Odyssey is world-scale, since there is area limitations with inside-out tracking
- AA Controller batteries: super easy to throw a new set of batteries in when needed. No worries of battery degradation over time.
- Poor ventilation around your eyes
- Slight light leak around the bottom
- Hand tracking is a little annoying but honestly not as much as some would lead you to think
- The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing.
- The immersion is complete with room scale VR. Nothing can describe how awesome sauce it is to interact with the world around you.
- Lots of games out for how new the tech is. Granted most of them are "early release" there are some absolutely incredible games to be played.
- Doesn't take a super beefcake CPU. I have an old i7 3770K and it runs fine with no apparent bottlenecks to the GPU
- Charger for each controller (I'd think most companies would try to get away with just one for two controllers so way to go HTC)
- Sweat; After a length of time, and lots of movement, you can start to sweat on the VR device. Make sure to wash with alcohol in-between use.
- The headphones that come with the HTC Vive fall out a lot. I bought myself my own pair of over-the-ear headphones to use with my HTC Vive.
- Internal controller batteries (once they're dead, check warranty, go to ifixit or toss them)
- Play space has a minimum size but its not listed in the box